LeviLamina
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ScriptLinearSpline.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Vec3;
8namespace Scripting { struct ClassBinding; }
9// clang-format on
10
11namespace ScriptModuleMinecraft {
12
13struct ScriptLinearSpline {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 24, ::std::vector<::Vec3>> mControlPoints;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
22 ScriptLinearSpline& operator=(ScriptLinearSpline const&);
23 ScriptLinearSpline(ScriptLinearSpline const&);
24 ScriptLinearSpline();
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCFOLD ::ScriptModuleMinecraft::ScriptLinearSpline& operator=(::ScriptModuleMinecraft::ScriptLinearSpline&&);
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCAPI static ::Scripting::ClassBinding bind();
36 // NOLINTEND
37};
38
39} // namespace ScriptModuleMinecraft
Definition Vec3.h:10
Definition ScriptLinearSpline.h:13
Definition ClassBinding.h:19