LeviLamina
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ScriptPlayerInventoryItemChangeIntermediateData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/actor/ScriptActorData.h"
7#include "mc/scripting/modules/minecraft/items/ScriptPlayerInventoryType.h"
8#include "mc/world/item/ItemStack.h"
9
10namespace ScriptModuleMinecraft {
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<8, 96, ::ScriptModuleMinecraft::ScriptActorData> mPlayer;
17 ::ll::TypedStorage<8, 152, ::ItemStack> mBeforeItemStack;
18 ::ll::TypedStorage<8, 152, ::ItemStack> mAfterItemStack;
19 ::ll::TypedStorage<4, 4, ::ScriptModuleMinecraft::ScriptPlayerInventoryType> mPlayerInventoryType;
20 ::ll::TypedStorage<4, 4, int> mSlotNumber;
21 ::ll::TypedStorage<1, 1, bool> mIsQuantityChanged;
22 // NOLINTEND
23};
24
25} // namespace ScriptModuleMinecraft
Definition ScriptPlayerInventoryItemChangeIntermediateData.h:12