LeviLamina
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GameControllerEventData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/AddClientData.h"
7#include "mc/deps/input/ChangeUserData.h"
8#include "mc/deps/input/ConnectionStateData.h"
9#include "mc/deps/input/TouchPadTouchEventData.h"
10#include "mc/deps/input/interface/GameControllerButtonEvent.h"
11#include "mc/deps/input/interface/GameControllerStickEvent.h"
12#include "mc/deps/input/interface/GameControllerTriggerEvent.h"
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 44, ::GameControllerButtonEvent> buttonEvent;
19 ::ll::TypedStorage<4, 44, ::GameControllerStickEvent> stickEvent;
20 ::ll::TypedStorage<4, 44, ::GameControllerTriggerEvent> triggerEvent;
21 ::ll::TypedStorage<1, 44, ::ConnectionStateData> connectionEvent;
22 ::ll::TypedStorage<1, 44, ::AddClientData> joinEvent;
23 ::ll::TypedStorage<1, 44, ::ChangeUserData> changeUserEvent;
24 ::ll::TypedStorage<4, 44, ::TouchPadTouchEventData> touchPadEvent;
25 // NOLINTEND
26};
Definition GameControllerEventData.h:14