LeviLamina
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GamepadButton.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
OreUI {
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enum class
GamepadButton : uchar {
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AButton = 0,
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BButton = 1,
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XButton = 2,
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YButton = 3,
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DpadUp = 4,
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DpadDown = 5,
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DpadLeft = 6,
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DpadRight = 7,
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LeftStick = 8,
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RightStick = 9,
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LeftShoulder1 = 10,
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RightShoulder1 = 11,
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BackButton = 12,
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StartButton = 13,
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HeadsetTap = 14,
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LeftShoulder2 = 15,
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RightShoulder2 = 16,
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GenericButton1 = 17,
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GenericButton2 = 18,
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GenericButton3 = 19,
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GenericButton4 = 20,
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GenericButton5 = 21,
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GenericButton6 = 22,
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GenericButton7 = 23,
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GenericButton8 = 24,
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GenericButton9 = 25,
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GenericButton10 = 26,
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GenericButton11 = 27,
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GenericButton12 = 28,
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GenericButton13 = 29,
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GenericButton14 = 30,
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GenericButton15 = 31,
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Count = 32,
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};
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}
src-client
mc
client
gui
oreui
input
GamepadButton.h
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