LeviLamina
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GamepadButton.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
7enum class GamepadButton : uchar {
8 AButton = 0,
9 BButton = 1,
10 XButton = 2,
11 YButton = 3,
12 DpadUp = 4,
13 DpadDown = 5,
14 DpadLeft = 6,
15 DpadRight = 7,
16 LeftStick = 8,
17 RightStick = 9,
18 LeftShoulder1 = 10,
19 RightShoulder1 = 11,
20 BackButton = 12,
21 StartButton = 13,
22 HeadsetTap = 14,
23 LeftShoulder2 = 15,
24 RightShoulder2 = 16,
25 GenericButton1 = 17,
26 GenericButton2 = 18,
27 GenericButton3 = 19,
28 GenericButton4 = 20,
29 GenericButton5 = 21,
30 GenericButton6 = 22,
31 GenericButton7 = 23,
32 GenericButton8 = 24,
33 GenericButton9 = 25,
34 GenericButton10 = 26,
35 GenericButton11 = 27,
36 GenericButton12 = 28,
37 GenericButton13 = 29,
38 GenericButton14 = 30,
39 GenericButton15 = 31,
40 Count = 32,
41};
42
43}