LeviLamina
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ResourceResponse.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Gameface { class UserImageData; }
8namespace cohtml { class IAsyncResourceResponse; }
9// clang-format on
10
11namespace Gameface {
12
13class ResourceResponse {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::cohtml::IAsyncResourceResponse*> mResponse;
18 // NOLINTEND
19
20public:
21 // member functions
22 // NOLINTBEGIN
23 MCAPI ResourceResponse();
24
25 MCAPI void fail();
26
27 MCAPI void* getSpace(uint64 size);
28
29 MCAPI void receiveUserImage(::Gameface::UserImageData const& userImageData);
30
31 MCAPI void setHeader(char const* name, char const* value);
32
33 MCAPI void setStatus(ushort status);
34
35 MCAPI void succeed();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCFOLD void* $ctor();
42 // NOLINTEND
43};
44
45} // namespace Gameface
Definition ResourceResponse.h:7
Definition UserImageData.h:7
Definition IAsyncResourceResponse.h:7