LeviLamina
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BedrockInputSource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/input/GamepadMode.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace OreUI { class ViewInputHandler; }
11// clang-format on
12
13namespace OreUI {
14
16public:
17 // member functions
18 // NOLINTBEGIN
19 MCAPI BedrockInputSource();
20
21 MCAPI void handleInput(::OreUI::ViewInputHandler& inputHandler, ::OreUI::GamepadMode gamepadMode);
22
23 MCAPI ~BedrockInputSource();
24 // NOLINTEND
25
26public:
27 // constructor thunks
28 // NOLINTBEGIN
29 MCAPI void* $ctor();
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35 MCAPI void $dtor();
36 // NOLINTEND
37};
38
39} // namespace OreUI
Definition BedrockInputSource.h:7
Definition ViewInputHandler.h:7