LeviLamina
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BedrockInputSource.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/client/gui/oreui/input/GamepadMode.h"
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// auto generated forward declare list
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// clang-format off
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namespace
OreUI {
class
ViewInputHandler
; }
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// clang-format on
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namespace
OreUI {
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class
BedrockInputSource
{
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
handleInput(::OreUI::ViewInputHandler& inputHandler, ::OreUI::GamepadMode gamepadMode);
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// NOLINTEND
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};
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}
// namespace OreUI
OreUI::BedrockInputSource
Definition
BedrockInputSource.h:7
OreUI::ViewInputHandler
Definition
ViewInputHandler.h:7
src-client
mc
client
gui
oreui
input
BedrockInputSource.h
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for LeviLamina by
1.16.1