LeviLamina
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Mesh.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/render_dragon/resources/ServerResourcePointer.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace dragon { struct ResolvedIndexBufferResource; }
11namespace dragon { struct ResolvedVertexBufferResource; }
12namespace dragon::mesh { struct MeshDescription; }
13// clang-format on
14
15namespace dragon::mesh {
16
17class Mesh {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::UntypedStorage<8, 40> mUnka798ae;
22 ::ll::UntypedStorage<8, 24> mUnkdbf63d;
23 ::ll::UntypedStorage<8, 24> mUnk4000f3;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 Mesh();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCNAPI Mesh(::dragon::mesh::Mesh const&);
34
35 MCNAPI Mesh(
36 ::dragon::mesh::MeshDescription const& meshDescription,
39 );
40
41 MCNAPI bool areBuffersValid() const;
42
43 MCNAPI ::dragon::mesh::Mesh& operator=(::dragon::mesh::Mesh const&);
44
45 MCNAPI ~Mesh();
46 // NOLINTEND
47
48public:
49 // constructor thunks
50 // NOLINTBEGIN
51 MCNAPI void* $ctor(::dragon::mesh::Mesh const&);
52
53 MCNAPI void* $ctor(
54 ::dragon::mesh::MeshDescription const& meshDescription,
57 );
58 // NOLINTEND
59
60public:
61 // destructor thunk
62 // NOLINTBEGIN
63 MCNAPI void $dtor();
64 // NOLINTEND
65};
66
67} // namespace dragon::mesh
Definition Mesh.h:7
MCAPI void $dtor()
MCAPI void * $ctor(::dragon::mesh::MeshDescription const &meshDescription, ::mce::ServerResourcePointer<::dragon::ResolvedVertexBufferResource > &vertexBuffer, ::mce::ServerResourcePointer<::dragon::ResolvedIndexBufferResource > &indexBuffer)
MCAPI void * $ctor(::dragon::mesh::Mesh const &)
MCAPI Mesh(::dragon::mesh::Mesh const &)
MCAPI bool areBuffersValid() const
MCAPI::dragon::mesh::Mesh & operator=(::dragon::mesh::Mesh const &)
MCAPI Mesh(::dragon::mesh::MeshDescription const &meshDescription, ::mce::ServerResourcePointer<::dragon::ResolvedVertexBufferResource > &vertexBuffer, ::mce::ServerResourcePointer<::dragon::ResolvedIndexBufferResource > &indexBuffer)
Definition ServerResourcePointer.h:9
Definition ResolvedIndexBufferResource.h:7
Definition ResolvedVertexBufferResource.h:7
Definition MeshDescription.h:7