LeviLamina
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Mesh.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace dragon::mesh {
6
7class Mesh {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::UntypedStorage<4, 32> mUnka798ae;
12 ::ll::UntypedStorage<8, 24> mUnkf18398;
13 ::ll::UntypedStorage<8, 24> mUnkf5b9c3;
14 ::ll::UntypedStorage<8, 24> mUnk4000f3;
15 // NOLINTEND
16
17public:
18 // member functions
19 // NOLINTBEGIN
20 MCNAPI Mesh();
21
22 MCNAPI Mesh(::dragon::mesh::Mesh const&);
23
24 MCNAPI bool areBuffersValid() const;
25
26 MCNAPI ::dragon::mesh::Mesh& operator=(::dragon::mesh::Mesh const&);
27
28 MCNAPI ~Mesh();
29 // NOLINTEND
30
31public:
32 // constructor thunks
33 // NOLINTBEGIN
34 MCNAPI void* $ctor();
35
36 MCNAPI void* $ctor(::dragon::mesh::Mesh const&);
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42 MCNAPI void $dtor();
43 // NOLINTEND
44};
45
46} // namespace dragon::mesh
Definition Mesh.h:7
MCAPI void $dtor()
MCAPI void * $ctor(::dragon::mesh::Mesh const &)
MCAPI void * $ctor()
MCAPI Mesh(::dragon::mesh::Mesh const &)
MCAPI bool areBuffersValid() const
MCAPI::dragon::mesh::Mesh & operator=(::dragon::mesh::Mesh const &)