3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/block/culling/BlockCullingData.h"
7#include "mc/client/renderer/block/tessellation_pipeline/UvTransform.h"
9namespace ClientBlockPipeline {
15 ::ll::TypedStorage<1, 1, bool> mExists;
16 ::ll::TypedStorage<1, 1, uchar> mCullAgainst;
17 ::ll::TypedStorage<4, 32, ::ClientBlockPipeline::UvTransform> mUvTransform;
18 ::ll::TypedStorage<1, 2, ::std::optional<::BlockCullingData::CullingRule::Condition>> mCullCondition;
19 ::ll::TypedStorage<1, 1, bool> mCullAgainstFullAndOpaque;
20 ::ll::TypedStorage<4, 4, int> mMaterialInstanceId;
Definition BoxFaceSchematic.h:7