LeviLamina
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BoxFaceSchematic.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/block/culling/BlockCullingData.h"
7#include "mc/client/renderer/block/tessellation_pipeline/UvTransform.h"
8
9namespace ClientBlockPipeline {
10
11struct BoxFaceSchematic {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, bool> mExists;
16 ::ll::TypedStorage<1, 1, uchar> mCullAgainst;
17 ::ll::TypedStorage<4, 32, ::ClientBlockPipeline::UvTransform> mUvTransform;
18 ::ll::TypedStorage<1, 2, ::std::optional<::BlockCullingData::CullingRule::Condition>> mCullCondition;
19 ::ll::TypedStorage<1, 1, bool> mCullAgainstFullAndOpaque;
20 ::ll::TypedStorage<4, 4, int> mMaterialInstanceId;
21 // NOLINTEND
22};
23
24} // namespace ClientBlockPipeline
Definition BoxFaceSchematic.h:7