LeviLamina
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PlayerInteractWithBlockAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/game_refs/WeakRef.h"
8#include "mc/world/item/ItemStack.h"
9
10// auto generated forward declare list
11// clang-format off
12class EntityContext;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
20 ::ll::TypedStorage<4, 12, ::Vec3> mBlockLocation;
21 ::ll::TypedStorage<1, 1, uchar> mBlockFace;
22 ::ll::TypedStorage<4, 12, ::Vec3> mFaceLocation;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mBeforeItem;
24 ::ll::TypedStorage<8, 152, ::ItemStack> mAfterItem;
25 ::ll::TypedStorage<1, 1, bool> mIsFirstEvent;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
32
33public:
34 // member functions
35 // NOLINTBEGIN
37
39 // NOLINTEND
40
41public:
42 // constructor thunks
43 // NOLINTBEGIN
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCNAPI void $dtor();
51 // NOLINTEND
52};
Definition EntityContext.h:16
Definition PlayerInteractWithBlockAfterEvent.h:15
MCAPI void * $ctor(::PlayerInteractWithBlockAfterEvent const &)
MCAPI PlayerInteractWithBlockAfterEvent(::PlayerInteractWithBlockAfterEvent const &)