LeviLamina
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PlayerInteractWithBlockAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class ItemStack;
12class Vec3;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
20 ::ll::TypedStorage<4, 12, ::Vec3> mBlockLocation;
21 ::ll::TypedStorage<1, 1, uchar> mBlockFace;
22 ::ll::TypedStorage<4, 12, ::Vec3> mFaceLocation;
23 ::ll::TypedStorage<8, 152, ::ItemStack> mBeforeItem;
24 ::ll::TypedStorage<8, 152, ::ItemStack> mAfterItem;
25 ::ll::TypedStorage<1, 1, bool> mIsFirstEvent;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(::PlayerInteractWithBlockAfterEvent const&);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCAPI void $dtor();
50 // NOLINTEND
51};
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition Vec3.h:10
Definition PlayerInteractWithBlockAfterEvent.h:15