LeviLamina
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Terrain.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OperationNodeValues {
6
7enum class Terrain : uchar {
8 Ocean = 0,
9 Land = 1,
10 SpecialLand1 = 2,
11 SpecialLand2 = 3,
12 SpecialLand3 = 4,
13 SpecialLand4 = 5,
14 SpecialLand5 = 6,
15 SpecialLand6 = 7,
16 SpecialLand7 = 8,
17 SpecialLand8 = 9,
18 SpecialLand9 = 10,
19 SpecialLand10 = 11,
20 SpecialLand11 = 12,
21 SpecialLand12 = 13,
22 SpecialLand13 = 14,
23 SpecialLand14 = 15,
24 SpecialLand15 = 16,
25 SpecialLand16 = 17,
26};
27
28}