LeviLamina
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IIslandManagerLogger.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/islands/IslandTransition.h"
7
8namespace Bedrock {
9
11public:
12 // virtual functions
13 // NOLINTBEGIN
14 // vIndex: 0
15 virtual ~IIslandManagerLogger() = default;
16
17 // vIndex: 1
18 virtual void transitionSignaled(::Bedrock::IslandTransition) = 0;
19
20 // vIndex: 2
21 virtual void transitionCompleted() = 0;
22
23 // vIndex: 3
24 virtual void islandUpdate(ushort, ::std::chrono::nanoseconds) = 0;
25
26 // vIndex: 4
27 virtual void islandTransition(ushort, ::Bedrock::IslandTransition, bool, ::std::chrono::nanoseconds) = 0;
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39
40 // NOLINTEND
41};
42
43} // namespace Bedrock
Definition IIslandManagerLogger.h:10