LeviLamina
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SlotDescriptor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7#include "mc/world/item/ItemDescriptor.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 4, int> mSlot;
14 ::ll::TypedStorage<8, 24, ::std::vector<::ItemDescriptor>> mAcceptedItems;
15 ::ll::TypedStorage<8, 16, ::ItemDescriptor> mItemDescriptor;
16 ::ll::TypedStorage<8, 32, ::std::string> mInteractText;
17 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEquip;
18 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnUnequip;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCFOLD void addAcceptedItem(::ItemDescriptor const& itemDescriptor);
25
26 MCAPI ~SlotDescriptor();
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCAPI void $dtor();
33 // NOLINTEND
34};
Definition ItemDescriptor.h:26
Definition SlotDescriptor.h:9