LeviLamina
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SlotDescriptor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7#include "mc/world/item/ItemDescriptor.h"
8
9struct SlotDescriptor {
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<4, 4, int> mSlot;
14 ::ll::TypedStorage<8, 24, ::std::vector<::ItemDescriptor>> mAcceptedItems;
15 ::ll::TypedStorage<8, 16, ::ItemDescriptor> mItemDescriptor;
16 ::ll::TypedStorage<8, 32, ::std::string> mInteractText;
17 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEquip;
18 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnUnequip;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 SlotDescriptor();
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI SlotDescriptor(::SlotDescriptor&&);
29
30 MCAPI SlotDescriptor(::SlotDescriptor const&);
31
32 MCFOLD void addAcceptedItem(::ItemDescriptor const& itemDescriptor);
33
34 MCAPI ::SlotDescriptor& operator=(::SlotDescriptor const&);
35
36 MCAPI ~SlotDescriptor();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::SlotDescriptor&&);
43
44 MCAPI void* $ctor(::SlotDescriptor const&);
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCAPI void $dtor();
51 // NOLINTEND
52};
Definition ItemDescriptor.h:24