LeviLamina
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PlayerCanMakeAudibleSoundsSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorTickedComponent
;
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struct
CanMakeAudibleSoundsComponent
;
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struct
PlayerComponent
;
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// clang-format on
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namespace
PlayerCanMakeAudibleSoundsSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
_doPlayerCanMakeAudibleSoundsSystem(
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::entt::type_list<::Include<::ActorTickedComponent, ::PlayerComponent>>,
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::StrictEntityContext
const
& entity,
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::ActorOwnerComponent& owner,
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::EntityModifier<::CanMakeAudibleSoundsComponent> entityModifier
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);
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// NOLINTEND
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}
// namespace PlayerCanMakeAudibleSoundsSystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorTickedComponent
Definition
ActorTickedComponent.h:5
CanMakeAudibleSoundsComponent
Definition
CanMakeAudibleSoundsComponent.h:5
PlayerComponent
Definition
PlayerComponent.h:5
src
mc
entity
systems
PlayerCanMakeAudibleSoundsSystem.h
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for LeviLamina by
1.16.1