LeviLamina
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PlayerCanMakeAudibleSoundsSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15struct PlayerComponent;
16// clang-format on
17
18namespace PlayerCanMakeAudibleSoundsSystem {
19// functions
20// NOLINTBEGIN
21MCNAPI void _doPlayerCanMakeAudibleSoundsSystem(
22 ::entt::type_list<::Include<::ActorTickedComponent, ::PlayerComponent>>,
23 ::StrictEntityContext const& entity,
24 ::ActorOwnerComponent& owner,
25 ::EntityModifier<::CanMakeAudibleSoundsComponent> entityModifier
26);
27// NOLINTEND
28
29} // namespace PlayerCanMakeAudibleSoundsSystem
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition ActorTickedComponent.h:5
Definition CanMakeAudibleSoundsComponent.h:5
Definition PlayerComponent.h:5