LeviLamina
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PlayerTitleCommandEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/network/packet/SetTitlePacketPayload.h"
8
9// auto generated forward declare list
10// clang-format off
11class EntityContext;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 32, ::std::string> mSender;
19 ::ll::TypedStorage<8, 24, ::std::vector<::WeakRef<::EntityContext>>> mTargets;
20 ::ll::TypedStorage<8, 32, ::std::string> mTitle;
21 ::ll::TypedStorage<8, 40, ::std::optional<::std::string>> mFilteredTitle;
22 ::ll::TypedStorage<4, 4, ::SetTitlePacketPayload::TitleType> mTitleType;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
29 // NOLINTEND
30
31public:
32 // destructor thunk
33 // NOLINTBEGIN
34 MCFOLD void $dtor();
35 // NOLINTEND
36};
Definition EntityContext.h:15
Definition PlayerTitleCommandEvent.h:14