LeviLamina
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ScriptActorHitEntityAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace ScriptModuleMinecraft { class ScriptActor; }
11namespace Scripting { struct ClassBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mActor;
21 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptActor>> mHitActor;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
28
29public:
30 // member functions
31 // NOLINTBEGIN
33
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static ::Scripting::ClassBinding bind();
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52 MCFOLD void $dtor();
53 // NOLINTEND
54};
55
56} // namespace ScriptModuleMinecraft
Definition ScriptActorHitEntityAfterEvent.h:16