LeviLamina
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ScreenButtonMapping.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/controls/ButtonMappingInputModeCondition.h"
7#include "mc/client/gui/controls/ButtonMappingType.h"
8#include "mc/client/gui/screens/ScreenEventScope.h"
9#include "mc/deps/input/enums/ButtonState.h"
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 4, uint> fromButtonId;
16 ::ll::TypedStorage<4, 4, uint> toButtonId;
17 ::ll::TypedStorage<4, 4, ::ButtonMappingType> type;
18 ::ll::TypedStorage<1, 1, ::ScreenEventScope> scope;
19 ::ll::TypedStorage<1, 1, ::ButtonState> lastButtonState;
20 ::ll::TypedStorage<1, 1, bool> buttonUpRightOfFirstRefusal;
21 ::ll::TypedStorage<1, 1, bool> handleSelection;
22 ::ll::TypedStorage<1, 1, bool> handleDeselection;
23 ::ll::TypedStorage<1, 1, bool> alternateInputScope;
24 ::ll::TypedStorage<1, 1, bool> consumeEvent;
25 ::ll::TypedStorage<4, 4, ::ButtonMappingInputModeCondition> inputModeCondition;
26 ::ll::TypedStorage<1, 1, bool> ignoreInputScope;
27 // NOLINTEND
28};
Definition ScreenButtonMapping.h:5