LeviLamina
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ItemUseMethod.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ItemUseMethod : int {
6 Unknown = -1,
7 EquipArmor = 0,
8 Eat = 1,
9 Attack = 2,
10 Consume = 3,
11 Throw = 4,
12 Shoot = 5,
13 Place = 6,
14 FillBottle = 7,
15 FillBucket = 8,
16 PourBucket = 9,
17 UseTool = 10,
18 Interact = 11,
19 Retrieved = 12,
20 Dyed = 13,
21 Traded = 14,
22 BrushingCompleted = 15,
23 OpenedVault = 16,
24 Count = 17,
25};