LeviLamina
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StructureSpawnRegistry.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/spawn_category/Type.h"
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// auto generated forward declare list
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// clang-format off
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namespace
br::worldgen {
struct
Structure; }
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namespace
br::worldgen {
struct
StructureSpawnOverride; }
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// clang-format on
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class
StructureSpawnRegistry
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<
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8,
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64,
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::std::unordered_map<
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::std::string,
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::std::unordered_map<::SpawnCategory::Type, ::br::worldgen::StructureSpawnOverride>>>
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mStaticStructures;
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::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::weak_ptr<::br::worldgen::Structure>>>
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mDynamicStructures;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
StructureSpawnRegistry
();
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MCAPI ::std::unordered_map<::SpawnCategory::Type, ::br::worldgen::StructureSpawnOverride>
const
*
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get(::std::string
const
& key)
const
;
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MCAPI
~StructureSpawnRegistry
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
StructureSpawnRegistry
Definition
StructureSpawnRegistry.h:14
src
mc
world
level
levelgen
v1
StructureSpawnRegistry.h
Generated on Sat Apr 26 2025 05:56:28 for LeviLamina by
1.12.0