LeviLamina
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StructureSpawnRegistry.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/spawn_category/Type.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace br::worldgen { struct Structure; }
11namespace br::worldgen { struct StructureSpawnOverride; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<
19 8,
20 64,
21 ::std::unordered_map<
22 ::std::string,
23 ::std::unordered_map<::SpawnCategory::Type, ::br::worldgen::StructureSpawnOverride>>>
24 mStaticStructures;
25 ::ll::TypedStorage<8, 64, ::std::unordered_map<::std::string, ::std::weak_ptr<::br::worldgen::Structure>>>
26 mDynamicStructures;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
33
34 MCAPI ::std::unordered_map<::SpawnCategory::Type, ::br::worldgen::StructureSpawnOverride> const*
35 get(::std::string const& key) const;
36
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor();
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCAPI void $dtor();
50 // NOLINTEND
51};
Definition StructureSpawnRegistry.h:14