LeviLamina
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ItemUseOnEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/deps/ecs/WeakEntityRef.h"
8#include "mc/world/item/ItemInstance.h"
9#include "mc/world/level/BlockPos.h"
10
11struct ItemUseOnEvent {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<8, 128, ::ItemInstance> mItemBeforeUse;
16 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mActor;
17 ::ll::TypedStorage<1, 1, uchar> mFace;
18 ::ll::TypedStorage<4, 12, ::Vec3> mFaceLocation;
19 ::ll::TypedStorage<4, 12, ::BlockPos> mBlockPosition;
20 ::ll::TypedStorage<1, 1, bool> mIsFirstEvent;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI ItemUseOnEvent();
27
28 MCAPI ~ItemUseOnEvent();
29 // NOLINTEND
30
31public:
32 // constructor thunks
33 // NOLINTBEGIN
34 MCAPI void* $ctor();
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40 MCFOLD void $dtor();
41 // NOLINTEND
42};