LeviLamina
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pieceId.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace personaDefault::pieceId {
6// static variables
7// NOLINTBEGIN
8MCNAPI ::std::add_lvalue_reference_t<char const[]> DEFAULT_BODY_PIECE();
9
10MCNAPI ::std::add_lvalue_reference_t<char const[]> FOLLOW_ME_EMOTE();
11
12MCNAPI ::std::add_lvalue_reference_t<char const[]> OVER_THERE_EMOTE();
13
14MCNAPI ::std::add_lvalue_reference_t<char const[]> SIMPLE_CLAP_EMOTE();
15
16MCNAPI ::std::string const& STEVE_BOTTOM_PIECE();
17
18MCNAPI ::std::add_lvalue_reference_t<char const[]> STEVE_SKIN_PIECE();
19
20MCNAPI ::std::string const& STEVE_TOP_PIECE();
21
22MCNAPI ::std::add_lvalue_reference_t<char const[]> WAVE_EMOTE();
23// NOLINTEND
24
25} // namespace personaDefault::pieceId