LeviLamina
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PrefabDBClientPlayerPositionUpdatePayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/editor/network/NetworkPayload.h"
7
8namespace Editor::Network {
9
10class PrefabDBClientPlayerPositionUpdatePayload
11: public ::Editor::Network::NetworkPayload<::Editor::Network::PrefabDBClientPlayerPositionUpdatePayload> {
12public:
13 // member variables
14 // NOLINTBEGIN
17 // NOLINTEND
18
19public:
20 // prevent constructor by default
21 PrefabDBClientPlayerPositionUpdatePayload& operator=(PrefabDBClientPlayerPositionUpdatePayload const&);
22 PrefabDBClientPlayerPositionUpdatePayload(PrefabDBClientPlayerPositionUpdatePayload const&);
23 PrefabDBClientPlayerPositionUpdatePayload();
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ~PrefabDBClientPlayerPositionUpdatePayload() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // vftables
33 // NOLINTBEGIN
34 MCNAPI static void** $vftable();
35 // NOLINTEND
36};
37
38} // namespace Editor::Network
Definition NetworkPayload.h:8
Definition Alias.h:14