LeviLamina
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CameraAttachToEntityComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/actor/ActorLocation.h"
7
8namespace MinecraftCamera {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<1, 1, bool> mValidActor;
15 ::ll::TypedStorage<8, 8, int64> mActorId;
16 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ActorLocation> mActorLocation;
17 // NOLINTEND
18};
19
20} // namespace MinecraftCamera
Definition CameraAttachToEntityComponent.h:10