LeviLamina
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PlayerLocationSender Member List

This is the complete list of members for PlayerLocationSender, including all inherited members.

$dtor() (defined in PlayerLocationSender)PlayerLocationSender
_checkPlayerPairAndMaybeSendPacket(::UserEntityIdentifierComponent const &userIdentifier, ::Player const &viewingPlayer, ::Player const &observedPlayer) (defined in PlayerLocationSender)PlayerLocationSender
_forEachClientPlayerPair(::std::vector<::WeakEntityRef > const &gameplayUsers, ::std::function< void(::UserEntityIdentifierComponent const &, ::Player const &, ::Player const &)> action) (defined in PlayerLocationSender)PlayerLocationSender
_shouldSendPositionPacket(::Vec3 const &viewingPlayerPosition, ::DimensionType const &viewingPlayerDimension, bool viewingPlayerIsSpectator, ::std::optional<::Vec3 > const &observedPlayerPosPrev, ::PlayerLocationSender::PlayerLocationData const &observedPlayerPositionNew) const (defined in PlayerLocationSender)PlayerLocationSender
_updatePlayerData(::Player const &player) (defined in PlayerLocationSender)PlayerLocationSender
mCurrentPlayerLocationData (defined in PlayerLocationSender)PlayerLocationSender
mPacketSender (defined in PlayerLocationSender)PlayerLocationSender
mSentPlayerData (defined in PlayerLocationSender)PlayerLocationSender
mSimulationDistance (defined in PlayerLocationSender)PlayerLocationSender
NULL_PLAYER_LOCATION_DATA() (defined in PlayerLocationSender)PlayerLocationSenderstatic
OptionalPosition typedef (defined in PlayerLocationSender)PlayerLocationSender
removePlayerData(::ActorUniqueID const &playerID) (defined in PlayerLocationSender)PlayerLocationSender
updatePlayersData(::std::vector<::WeakEntityRef > const &gameplayUsers) (defined in PlayerLocationSender)PlayerLocationSender
~PlayerLocationSender() (defined in PlayerLocationSender)PlayerLocationSender