3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/scripting/runtime/Result.h"
11namespace ScriptModuleServerAdmin {
struct DisconnectedError; }
12namespace Scripting {
struct ClassBinding; }
15namespace ScriptModuleServerAdmin {
35 ::std::shared_ptr<::AsyncVerdictPromise>& promise,
36 ::std::string playerId,
37 ::std::string playerName
40 MCNAPI ::Scripting::Result<void, ::ScriptModuleServerAdmin::DisconnectedError>
41 disconnect(::std::optional<::std::string> disconnectReason);
45 MCNAPI ::ScriptModuleServerAdmin::ScriptAsyncPlayerJoinBeforeEvent&
48 MCNAPI ::ScriptModuleServerAdmin::ScriptAsyncPlayerJoinBeforeEvent&
57 MCNAPI static ::Scripting::ClassBinding
bind();
64 $ctor(::std::shared_ptr<::AsyncVerdictPromise>& promise, ::std::string playerId, ::std::string playerName);
Definition AsyncVerdictPromise.h:10
Definition ScriptAsyncPlayerJoinBeforeEvent.h:17
MCAPI ::Scripting::Result< void, ::ScriptModuleServerAdmin::DisconnectedError > disconnect(::std::optional<::std::string > disconnectReason)
static MCAPI ::Scripting::ClassBinding bind()
MCAPI::ScriptModuleServerAdmin::ScriptAsyncPlayerJoinBeforeEvent & operator=(::ScriptModuleServerAdmin::ScriptAsyncPlayerJoinBeforeEvent const &)
MCAPI ~ScriptAsyncPlayerJoinBeforeEvent()
MCAPI bool isValid() const
MCAPI void * $ctor(::std::shared_ptr<::AsyncVerdictPromise > &promise, ::std::string playerId, ::std::string playerName)
MCAPI::ScriptModuleServerAdmin::ScriptAsyncPlayerJoinBeforeEvent & operator=(::ScriptModuleServerAdmin::ScriptAsyncPlayerJoinBeforeEvent &&)
MCAPI ScriptAsyncPlayerJoinBeforeEvent(::std::shared_ptr<::AsyncVerdictPromise > &promise, ::std::string playerId, ::std::string playerName)