LeviLamina
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PlayerMovementStatsEventSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
PlayerPreMobTravelComponent
;
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struct
StateVectorComponent
;
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// clang-format on
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class
PlayerMovementStatsEventSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
tickPlayerMovementStatsEventSystem
(
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::ViewT
<
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::StrictEntityContext
,
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::ActorOwnerComponent
,
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::PlayerPreMobTravelComponent
const
,
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::StateVectorComponent
const
> view
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
PlayerMovementStatsEventSystem
Definition
PlayerMovementStatsEventSystem.h:16
PlayerMovementStatsEventSystem::tickPlayerMovementStatsEventSystem
static MCAPI void tickPlayerMovementStatsEventSystem(::ViewT< ::StrictEntityContext, ::ActorOwnerComponent, ::PlayerPreMobTravelComponent const, ::StateVectorComponent const > view)
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
PlayerPreMobTravelComponent
Definition
PlayerPreMobTravelComponent.h:8
StateVectorComponent
Definition
StateVectorComponent.h:8
src
mc
entity
systems
PlayerMovementStatsEventSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0