LeviLamina
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PlayerMovementStatsEventSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7
8// auto generated forward declare list
9// clang-format off
14// clang-format on
15
17public:
18 // static functions
19 // NOLINTBEGIN
21 ::ViewT<
25 ::StateVectorComponent const> view
26 );
27 // NOLINTEND
28};
Definition ActorOwnerComponent.h:10
Definition PlayerMovementStatsEventSystem.h:16
static MCAPI void tickPlayerMovementStatsEventSystem(::ViewT< ::StrictEntityContext, ::ActorOwnerComponent, ::PlayerPreMobTravelComponent const, ::StateVectorComponent const > view)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition PlayerPreMobTravelComponent.h:8
Definition StateVectorComponent.h:8