LeviLamina
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UvTransform.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/world/Flip.h"
8
9namespace ClientBlockPipeline {
10
11class UvTransform {
12public:
13 // UvTransform inner types define
14 enum class BoxType : uchar {
15 CustomBoxWithLegacyTopRotation = 0,
16 CustomBoxNoLegacyTopRotation = 1,
17 MinecraftFullBlockV1 = 2,
18 MinecraftFullBlock = 3,
19 };
20
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<4, 32, ::std::array<::Vec2, 4>> mUVs;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI void flipTransform(::Flip flip);
31
32 MCAPI void lockUVs(
33 uchar rotX,
34 uchar rotY,
35 uchar rotZ,
36 uchar face,
37 ::ClientBlockPipeline::UvTransform::BoxType orientationType
38 );
39
40 MCAPI void setFromStartAndEnd(::Vec2 start, ::Vec2 end);
41
42 MCAPI void setFromStartAndSize(::Vec2 start, ::Vec2 size);
43 // NOLINTEND
44};
45
46} // namespace ClientBlockPipeline
Definition UvTransform.h:7