3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/world/Flip.h"
9namespace ClientBlockPipeline {
14 enum class BoxType : uchar {
15 CustomBoxWithLegacyTopRotation = 0,
16 CustomBoxNoLegacyTopRotation = 1,
17 MinecraftFullBlockV1 = 2,
18 MinecraftFullBlock = 3,
24 ::ll::TypedStorage<4, 32, ::std::array<::Vec2, 4>> mUVs;
30 MCAPI
void flipTransform(::Flip flip);
37 ::ClientBlockPipeline::UvTransform::BoxType orientationType
40 MCAPI
void setFromStartAndEnd(::Vec2 start, ::Vec2 end);
42 MCAPI
void setFromStartAndSize(::Vec2 start, ::Vec2 size);