LeviLamina
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UvTransform.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/world/Flip.h"
8
9namespace ClientBlockPipeline {
10
11class UvTransform {
12public:
13 // UvTransform inner types define
14 enum class BoxType : uchar {
15 CustomBoxWithLegacyTopRotation = 0,
16 CustomBoxNoLegacyTopRotation = 1,
17 MinecraftFullBlockV1 = 2,
18 MinecraftFullBlock = 3,
19 };
20
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<4, 32, ::std::array<::Vec2, 4>> mUVs;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI void flipTransform(::Flip flip);
31 // NOLINTEND
32};
33
34} // namespace ClientBlockPipeline
Definition UvTransform.h:7