LeviLamina
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NetworkServerConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/NetworkPermissions.h"
7#include "mc/network/ServerPlayerJoinBehavior.h"
8
9struct NetworkServerConfig {
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 32, ::std::string> serverType;
14 ::ll::TypedStorage<1, 1, bool> requireTrustedAuthentication;
15 ::ll::TypedStorage<1, 1, bool> requireNonce;
16 ::ll::TypedStorage<8, 24, ::std::vector<::std::string>> extraTrustedKeys;
17 ::ll::TypedStorage<1, 1, ::NetworkPermissions> networkPermissions;
18 ::ll::TypedStorage<1, 1, bool> allowSubclientLogin;
19 ::ll::TypedStorage<1, 1, bool> enablePacketReceiptEventing;
20 ::ll::TypedStorage<4, 4, ::ServerPlayerJoinBehavior> defaultJoinBehavior;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 NetworkServerConfig& operator=(NetworkServerConfig const&);
26 NetworkServerConfig();
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI NetworkServerConfig(::NetworkServerConfig const&);
32
33 MCAPI ~NetworkServerConfig();
34 // NOLINTEND
35
36public:
37 // constructor thunks
38 // NOLINTBEGIN
39 MCAPI void* $ctor(::NetworkServerConfig const&);
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCAPI void $dtor();
46 // NOLINTEND
47};