3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ai/goal/target/NearestAttackableTargetGoal.h"
19 virtual void appendDebugInfo(::std::string& str)
const ;
22 virtual ::ActorUniqueID _findTarget(
::MobDescriptor const** outMobDescriptor) ;
Definition NearestAttackableTargetGoal.h:16
Definition NearestPrioritizedAttackableTargetGoal.h:14
static MCAPI void ** $vftable()
MCAPI::ActorUniqueID $_findTarget(::MobDescriptor const **outMobDescriptor)
MCAPI void $appendDebugInfo(::std::string &str) const
Definition ActorUniqueID.h:5
Definition MobDescriptor.h:5