LeviLamina
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NearestPrioritizedAttackableTargetGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/target/NearestAttackableTargetGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10struct ActorUniqueID;
11struct MobDescriptor;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 7
19 virtual void appendDebugInfo(::std::string& str) const /*override*/;
20
21 // vIndex: 11
22 virtual ::ActorUniqueID _findTarget(::MobDescriptor const** outMobDescriptor) /*override*/;
23
24 // vIndex: 0
25 virtual ~NearestPrioritizedAttackableTargetGoal() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCAPI void $appendDebugInfo(::std::string& str) const;
38
39 MCAPI ::ActorUniqueID $_findTarget(::MobDescriptor const** outMobDescriptor);
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCAPI static void** $vftable();
46 // NOLINTEND
47};
Definition NearestAttackableTargetGoal.h:16
Definition NearestPrioritizedAttackableTargetGoal.h:14
Definition ActorUniqueID.h:5
Definition MobDescriptor.h:5