LeviLamina
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NearestPrioritizedAttackableTargetGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/target/NearestAttackableTargetGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10struct ActorUniqueID;
11struct MobDescriptor;
12// clang-format on
13
14class NearestPrioritizedAttackableTargetGoal : public ::NearestAttackableTargetGoal {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual void appendDebugInfo(::std::string& str) const /*override*/;
19
20 virtual ::ActorUniqueID _findTarget(::MobDescriptor const** outMobDescriptor) /*override*/;
21
22 virtual ~NearestPrioritizedAttackableTargetGoal() /*override*/ = default;
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28 MCAPI void $appendDebugInfo(::std::string& str) const;
29
30 MCAPI ::ActorUniqueID $_findTarget(::MobDescriptor const** outMobDescriptor);
31
32
33 // NOLINTEND
34
35public:
36 // vftables
37 // NOLINTBEGIN
38 MCNAPI static void** $vftable();
39 // NOLINTEND
40};
Definition NearestPrioritizedAttackableTargetGoal.h:14
Definition ActorUniqueID.h:5
Definition MobDescriptor.h:8