LeviLamina
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CameraTargetSettingsComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8
9namespace MinecraftCamera {
10
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<1, 1, bool> mSnapToTarget;
16 ::ll::TypedStorage<1, 1, bool> mContinueTargeting;
17 ::ll::TypedStorage<4, 4, float> mRotationSpeed;
18 ::ll::TypedStorage<4, 4, float> mTrackingRadius;
19 ::ll::TypedStorage<4, 12, ::std::optional<::Vec2>> mHorizontalRotationLimit;
20 ::ll::TypedStorage<4, 12, ::std::optional<::Vec2>> mVerticalRotationLimit;
21 ::ll::TypedStorage<4, 8, ::Vec2> mCurrentEulerOrientation;
22 ::ll::TypedStorage<4, 12, ::Vec3> mTargetDirectionToLook;
23 // NOLINTEND
24};
25
26} // namespace MinecraftCamera
Definition CameraTargetSettingsComponent.h:11