LeviLamina
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AttachToEntityInstruction.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/shared_types/legacy/actor/ActorLocation.h"
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namespace
CameraInstructionOptions {
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struct
AttachToEntityInstruction
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, int64> mAttachToEntityId;
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::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ActorLocation> mActorLocator;
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// NOLINTEND
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};
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}
// namespace CameraInstructionOptions
CameraInstructionOptions::AttachToEntityInstruction
Definition
AttachToEntityInstruction.h:10
src
mc
deps
minecraft_camera
camera_instruction_options
AttachToEntityInstruction.h
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