3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/chunks/point_lighting/ILightLODResourceProvider.h"
7#include "mc/client/renderer/chunks/point_lighting/LightingTier.h"
16namespace PointLighting {
26 ::std::shared_ptr<::PointLighting::ILightLODResourceProvider<::PointLighting::BakedLightResources>>>>
27 mBakedLightResourceProviders;
32 ::std::shared_ptr<::PointLighting::ILightLODResourceProvider<::PointLighting::AnalyticLightResources>>>>
33 mAnalyticLightResourceProviders;
39 MCAPI
bool allTierResourcesAcquired(::BlockPos
const& blockPos, ::PointLighting::LightingTier tier)
const;
41 MCAPI
bool canReserve(::BlockPos
const& blockPos, ::PointLighting::LightingTier tier)
const;
Definition LightLODResourceManager.h:7
Definition AnalyticLightResources.h:7
Definition BakedLightResources.h:7