LeviLamina
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TickLeashedEntitySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7
8// auto generated forward declare list
9// clang-format off
14// clang-format on
15
16namespace TickLeashedEntitySystem {
17// functions
18// NOLINTBEGIN
19MCNAPI void tickEntity(
20 ::LeashableComponent const& leashableComponent,
21 ::ActorOwnerComponent& actorOwnerComponent,
22 ::Optional<::NavigationComponent> navigationComponent,
23 ::CurrentTickComponent const& currentTick
24);
25// NOLINTEND
26
27} // namespace TickLeashedEntitySystem
Definition ActorOwnerComponent.h:10
Definition LeashableComponent.h:15
Definition NavigationComponent.h:22
Definition Optional.h:8
Definition CurrentTickComponent.h:8