LeviLamina
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TickLeashedEntitySystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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#include "mc/deps/ecs/strict/OptionalGlobal.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
LeashableComponent
;
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class
NavigationComponent
;
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class
StrictEntityContext
;
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struct
ActorTickedComponent
;
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struct
CurrentTickComponent
;
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// clang-format on
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namespace
TickLeashedEntitySystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tickEntity(
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::LeashableComponent& leashableComponent,
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::ActorOwnerComponent& actorOwnerComponent,
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::Optional<::NavigationComponent> navigationComponent,
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::CurrentTickComponent
const
& currentTick
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);
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MCNAPI
void
tickView(
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::OptionalGlobal<::CurrentTickComponent const> currentTickComponent,
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::ViewT<
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::StrictEntityContext,
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::Include<::ActorTickedComponent const>,
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::LeashableComponent,
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::ActorOwnerComponent,
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::Optional<::NavigationComponent>> view
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);
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// NOLINTEND
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}
// namespace TickLeashedEntitySystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
LeashableComponent
Definition
LeashableComponent.h:13
NavigationComponent
Definition
NavigationComponent.h:19
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorTickedComponent
Definition
ActorTickedComponent.h:5
CurrentTickComponent
Definition
CurrentTickComponent.h:8
src
mc
entity
systems
TickLeashedEntitySystem.h
Generated on
for LeviLamina by
1.16.1