LeviLamina
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TickLeashedEntitySystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
LeashableComponent
;
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class
NavigationComponent
;
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struct
CurrentTickComponent
;
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// clang-format on
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namespace
TickLeashedEntitySystem {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
tickEntity(
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::LeashableComponent
const
& leashableComponent,
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::ActorOwnerComponent
& actorOwnerComponent,
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::Optional<::NavigationComponent>
navigationComponent,
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::CurrentTickComponent
const
& currentTick
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);
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// NOLINTEND
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}
// namespace TickLeashedEntitySystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
LeashableComponent
Definition
LeashableComponent.h:15
NavigationComponent
Definition
NavigationComponent.h:22
Optional
Definition
Optional.h:8
CurrentTickComponent
Definition
CurrentTickComponent.h:8
src
mc
entity
systems
TickLeashedEntitySystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0