LeviLamina
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TickLeashedEntitySystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/Include.h"
9#include "mc/deps/ecs/strict/OptionalGlobal.h"
10
11// auto generated forward declare list
12// clang-format off
19// clang-format on
20
21namespace TickLeashedEntitySystem {
22// functions
23// NOLINTBEGIN
24MCNAPI void tickEntity(
25 ::LeashableComponent& leashableComponent,
26 ::ActorOwnerComponent& actorOwnerComponent,
27 ::Optional<::NavigationComponent> navigationComponent,
28 ::CurrentTickComponent const& currentTick
29);
30
31MCNAPI void tickView(
33 ::ViewT<
39);
40// NOLINTEND
41
42} // namespace TickLeashedEntitySystem
Definition ActorOwnerComponent.h:10
Definition LeashableComponent.h:13
Definition NavigationComponent.h:22
Definition OptionalGlobal.h:6
Definition Optional.h:8
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorTickedComponent.h:5
Definition CurrentTickComponent.h:8
Definition Include.h:6