LeviLamina
Loading...
Searching...
No Matches
TransitioningLightState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/chunks/point_lighting/AnalyticLightResources.h"
7#include "mc/client/renderer/chunks/point_lighting/BakedLightResources.h"
8
9namespace PointLighting {
10
12public:
13 // TransitioningLightState inner types define
14 enum class Phase : uchar {
15 Acquiring = 0,
16 Acquired = 1,
17 Transitioning = 2,
18 Finalize = 3,
19 };
20
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<1, 1, ::PointLighting::TransitioningLightState::Phase> mPhase;
25 ::ll::TypedStorage<4, 4, float> mCurrentBlendFactor;
26 ::ll::TypedStorage<
27 4,
28 12,
29 ::std::variant<::PointLighting::BakedLightResources, ::PointLighting::AnalyticLightResources>>
30 mResources;
31 // NOLINTEND
32};
33
34} // namespace PointLighting
Definition TransitioningLightState.h:7