3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/chunks/point_lighting/AnalyticLightResources.h"
7#include "mc/client/renderer/chunks/point_lighting/BakedLightResources.h"
9namespace PointLighting {
14 enum class Phase : uchar {
24 ::ll::TypedStorage<1, 1, ::PointLighting::TransitioningLightState::Phase> mPhase;
25 ::ll::TypedStorage<4, 4, float> mCurrentBlendFactor;
29 ::std::variant<::PointLighting::BakedLightResources, ::PointLighting::AnalyticLightResources>>
Definition TransitioningLightState.h:7