LeviLamina
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BehaviorNodeUtils.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Vec3;
9// clang-format on
10
11namespace BehaviorNodeUtils {
12// functions
13// NOLINTBEGIN
14MCAPI void lookAt(::Actor& actorLooking, ::Vec3 const& lookAtPos, float yMax, float xMax);
15// NOLINTEND
16
17} // namespace BehaviorNodeUtils
Definition Actor.h:104
Definition Vec3.h:10