LeviLamina
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ExhaustionComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<4, 4, float> mHeal;
10 ::ll::TypedStorage<4, 4, float> mJump;
11 ::ll::TypedStorage<4, 4, float> mSprintJump;
12 ::ll::TypedStorage<4, 4, float> mMine;
13 ::ll::TypedStorage<4, 4, float> mAttack;
14 ::ll::TypedStorage<4, 4, float> mDamage;
15 ::ll::TypedStorage<4, 4, float> mWalk;
16 ::ll::TypedStorage<4, 4, float> mSprint;
17 ::ll::TypedStorage<4, 4, float> mSwim;
18 // NOLINTEND
19};
Definition ExhaustionComponent.h:5