LeviLamina
Loading...
Searching...
No Matches
WindBurstEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 2
18 virtual int getMinCost(int level) const /*override*/;
19
20 // vIndex: 3
21 virtual int getMaxCost(int level) const /*override*/;
22
23 // vIndex: 5
24 virtual int getMaxLevel() const /*override*/;
25
26 // vIndex: 8
27 virtual float getDamageBonus(int, ::Actor const&, ::Actor const&) const /*override*/;
28
29 // vIndex: 10
30 virtual void doPostItemHurtActor(::Actor& attacker, ::Actor&, int enchantLevel) const /*override*/;
31
32 // vIndex: 14
33 virtual bool isTreasureOnly() const /*override*/;
34
35 // vIndex: 15
36 virtual bool isDiscoverable() const /*override*/;
37
38 // vIndex: 0
39 virtual ~WindBurstEnchant() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCFOLD int $getMinCost(int level) const;
46
47 MCFOLD int $getMaxCost(int level) const;
48
49 MCFOLD int $getMaxLevel() const;
50
51 MCFOLD float $getDamageBonus(int, ::Actor const&, ::Actor const&) const;
52
53 MCAPI void $doPostItemHurtActor(::Actor& attacker, ::Actor&, int enchantLevel) const;
54
55 MCFOLD bool $isTreasureOnly() const;
56
57 MCFOLD bool $isDiscoverable() const;
58 // NOLINTEND
59
60public:
61 // vftables
62 // NOLINTBEGIN
63 MCNAPI static void** $vftable();
64 // NOLINTEND
65};
Definition Actor.h:103
Definition Enchant.h:16
Definition WindBurstEnchant.h:13
static MCAPI void ** $vftable()