LeviLamina
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WindBurstEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 2
18 virtual int getMinCost(int level) const /*override*/;
19
20 // vIndex: 3
21 virtual int getMaxCost(int level) const /*override*/;
22
23 // vIndex: 5
24 virtual int getMaxLevel() const /*override*/;
25
26 // vIndex: 8
27 virtual float getDamageBonus(int, ::Actor const&, ::Actor const&) const /*override*/;
28
29 // vIndex: 10
30 virtual void doPostItemHurtActor(::Actor& attacker, ::Actor&, int enchantLevel) const /*override*/;
31
32 // vIndex: 14
33 virtual bool isTreasureOnly() const /*override*/;
34
35 // vIndex: 15
36 virtual bool isDiscoverable() const /*override*/;
37
38 // vIndex: 0
39 virtual ~WindBurstEnchant() /*override*/ = default;
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCFOLD int $getMinCost(int level) const;
52
53 MCFOLD int $getMaxCost(int level) const;
54
55 MCFOLD int $getMaxLevel() const;
56
57 MCFOLD float $getDamageBonus(int, ::Actor const&, ::Actor const&) const;
58
59 MCAPI void $doPostItemHurtActor(::Actor& attacker, ::Actor&, int enchantLevel) const;
60
61 MCFOLD bool $isTreasureOnly() const;
62
63 MCFOLD bool $isDiscoverable() const;
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition Actor.h:104
Definition Enchant.h:14
Definition WindBurstEnchant.h:13