LeviLamina
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ActorRiding.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
StrictEntityContext
;
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class
Vec3
;
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struct
ActorUniqueID
;
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struct
StateVectorComponent
;
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struct
StrictActorIDEntityContextPair
;
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struct
VehicleComponent
;
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// clang-format on
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namespace
ActorRiding {
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// functions
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// NOLINTBEGIN
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MCAPI ::StrictEntityContext getPassengerClosestTo(
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::Vec3
const
& pos,
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::VehicleComponent
const
& vehicle,
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::ViewT<::StrictEntityContext, ::StateVectorComponent const>
const
& positions
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);
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MCAPI ::std::vector<::StrictActorIDEntityContextPair>
const
& getPassengers(::EntityContext
const
& provider);
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MCAPI
bool
isControlled(::EntityContext
const
& provider);
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MCAPI
bool
isPassenger(::EntityContext
const
& provider);
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MCAPI
void
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setVehicle(::EntityContext& provider, ::StrictEntityContext vehicleContext, ::ActorUniqueID
const
& vehicleID);
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// NOLINTEND
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// static variables
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// NOLINTBEGIN
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MCAPI ::std::vector<::StrictActorIDEntityContextPair>
const
& STRICTACTORIDENTITYCONTEXTPAIR_EMPTY_VECTOR();
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// NOLINTEND
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}
// namespace ActorRiding
EntityContext
Definition
EntityContext.h:15
StrictEntityContext
Definition
StrictEntityContext.h:8
Vec3
Definition
Vec3.h:10
ActorUniqueID
Definition
ActorUniqueID.h:5
StateVectorComponent
Definition
StateVectorComponent.h:8
StrictActorIDEntityContextPair
Definition
StrictActorIDEntityContextPair.h:9
VehicleComponent
Definition
VehicleComponent.h:10
src
mc
world
actor
provider
ActorRiding.h
Generated on
for LeviLamina by
1.16.1