LeviLamina
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RenderChunkConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class ShaderConstantFloat1; }
11namespace mce { class ShaderConstantFloat4; }
12// clang-format on
13
14namespace mce {
15
16class RenderChunkConstants : public ::mce::ConstantBufferConstantsBase {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> CHUNK_ORIGIN_AND_SCALE;
21 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> RENDER_CHUNK_FOG_ALPHA;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void init() /*override*/;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI RenderChunkConstants();
34 // NOLINTEND
35
36public:
37 // constructor thunks
38 // NOLINTBEGIN
39 MCAPI void* $ctor();
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $init();
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCNAPI static void** $vftable();
52 // NOLINTEND
53};
54
55} // namespace mce
Definition RenderChunkConstants.h:7
static MCAPI void ** $vftable()
Definition ShaderConstantFloat1.h:7
Definition ShaderConstantFloat4.h:7