3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Color.h"
7#include "mc/world/level/dimension/DimensionType.h"
26 ::ll::TypedStorage<4, 4, float> gamma;
27 ::ll::TypedStorage<4, 4, float> scale;
34 ::ll::TypedStorage<4, 16, ::mce::Color> mSunriseColor;
35 ::ll::TypedStorage<4, 4, float> mGamma;
36 ::ll::TypedStorage<4, 4, float> mSkyDarken;
37 ::ll::TypedStorage<4, 4, ::DimensionType> mDimensionType;
38 ::ll::TypedStorage<4, 4, float> mDarkenWorldAmount;
39 ::ll::TypedStorage<4, 4, float> mPreviousDarkenWorldAmount;
40 ::ll::TypedStorage<1, 1, bool> mNightvisionActive;
41 ::ll::TypedStorage<4, 4, float> mNightvisionScale;
42 ::ll::TypedStorage<1, 1, bool> mUnderwaterVision;
43 ::ll::TypedStorage<4, 4, float> mUnderwaterScale;
44 ::ll::TypedStorage<4, 4, int> mSkyFlashTime;
45 ::ll::TypedStorage<4, 4, float> mDarknessFactor;
46 ::ll::TypedStorage<4, 4, float> mDarknessFactorPreviousFrame;
52 MCAPI BaseLightData();
54 MCAPI ::BaseLightData::DarknessLevels
55 calculateDarknessLevels(::Tick
const& currentTick,
float strength,
float a)
const;
57 MCAPI
bool operator==(::BaseLightData
const& rhs)
const;
Definition BaseLightData.h:5
Definition BaseLightData.h:13