LeviLamina
Loading...
Searching...
No Matches
BaseLightData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/world/level/dimension/DimensionType.h"
8
9class BaseLightData {
10public:
11 // BaseLightData inner types declare
12 // clang-format off
13 struct DarknessLevels;
14 // clang-format on
15
16 // BaseLightData inner types define
17 struct DarknessLevels {
18 public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 4, float> gamma;
22 ::ll::TypedStorage<4, 4, float> scale;
23 // NOLINTEND
24 };
25
26public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<4, 16, ::mce::Color> mSunriseColor;
30 ::ll::TypedStorage<4, 4, float> mGamma;
31 ::ll::TypedStorage<4, 4, float> mSkyDarken;
32 ::ll::TypedStorage<4, 4, ::DimensionType> mDimensionType;
33 ::ll::TypedStorage<4, 4, float> mDarkenWorldAmount;
34 ::ll::TypedStorage<4, 4, float> mPreviousDarkenWorldAmount;
35 ::ll::TypedStorage<1, 1, bool> mNightvisionActive;
36 ::ll::TypedStorage<4, 4, float> mNightvisionScale;
37 ::ll::TypedStorage<1, 1, bool> mUnderwaterVision;
38 ::ll::TypedStorage<4, 4, float> mUnderwaterScale;
39 ::ll::TypedStorage<4, 4, int> mSkyFlashTime;
40 ::ll::TypedStorage<4, 4, float> mDarknessFactor;
41 ::ll::TypedStorage<4, 4, float> mDarknessFactorPreviousFrame;
42 ::ll::TypedStorage<4, 4, float> mTheEndLightSourceIntensity;
43 // NOLINTEND
44};
Definition BaseLightData.h:5
Definition BaseLightData.h:13