3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Color.h"
7#include "mc/world/level/dimension/DimensionType.h"
21 ::ll::TypedStorage<4, 4, float> gamma;
22 ::ll::TypedStorage<4, 4, float> scale;
29 ::ll::TypedStorage<4, 16, ::mce::Color> mSunriseColor;
30 ::ll::TypedStorage<4, 4, float> mGamma;
31 ::ll::TypedStorage<4, 4, float> mSkyDarken;
32 ::ll::TypedStorage<4, 4, ::DimensionType> mDimensionType;
33 ::ll::TypedStorage<4, 4, float> mDarkenWorldAmount;
34 ::ll::TypedStorage<4, 4, float> mPreviousDarkenWorldAmount;
35 ::ll::TypedStorage<1, 1, bool> mNightvisionActive;
36 ::ll::TypedStorage<4, 4, float> mNightvisionScale;
37 ::ll::TypedStorage<1, 1, bool> mUnderwaterVision;
38 ::ll::TypedStorage<4, 4, float> mUnderwaterScale;
39 ::ll::TypedStorage<4, 4, int> mSkyFlashTime;
40 ::ll::TypedStorage<4, 4, float> mDarknessFactor;
41 ::ll::TypedStorage<4, 4, float> mDarknessFactorPreviousFrame;
42 ::ll::TypedStorage<4, 4, float> mTheEndLightSourceIntensity;
Definition BaseLightData.h:5
Definition BaseLightData.h:13