LeviLamina
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ActorAdapter.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/vanilla_systems/IActorAdapter.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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// clang-format on
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namespace
VanillaSystems {
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class
ActorAdapter
:
public
::VanillaSystems::IActorAdapter
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 24>
mUnkbb9f6f;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ActorAdapter
& operator=(
ActorAdapter
const
&);
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ActorAdapter
(
ActorAdapter
const
&);
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ActorAdapter
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 1
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virtual
void
dropHangingActor(
::StrictEntityContext
const
& entity)
/*override*/
;
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// vIndex: 0
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virtual
~ActorAdapter
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$dropHangingActor(
::StrictEntityContext
const
& entity);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
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}
// namespace VanillaSystems
StrictEntityContext
Definition
StrictEntityContext.h:10
VanillaSystems::ActorAdapter
Definition
ActorAdapter.h:15
VanillaSystems::IActorAdapter
Definition
IActorAdapter.h:12
ll::UntypedStorage
Definition
Alias.h:14
src
mc
server
module
vanilla_systems
ActorAdapter.h
Generated on Sat Apr 26 2025 05:55:58 for LeviLamina by
1.12.0