LeviLamina
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ActorAdapter.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/vanilla_systems/IActorAdapter.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
13namespace VanillaSystems {
14
15class ActorAdapter : public ::VanillaSystems::IActorAdapter {
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 ActorAdapter& operator=(ActorAdapter const&);
25 ActorAdapter(ActorAdapter const&);
26 ActorAdapter();
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual void dropHangingActor(::StrictEntityContext const& entity) /*override*/;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCNAPI void $dropHangingActor(::StrictEntityContext const& entity);
38
39
40 // NOLINTEND
41
42public:
43 // vftables
44 // NOLINTBEGIN
45 MCNAPI static void** $vftable();
46 // NOLINTEND
47};
48
49} // namespace VanillaSystems
Definition StrictEntityContext.h:14
static MCAPI void ** $vftable()
MCAPI void $dropHangingActor(::StrictEntityContext const &entity)
Definition IActorAdapter.h:12
Definition Alias.h:14