LeviLamina
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ActorAdapter.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/vanilla_systems/IActorAdapter.h"
7
8// auto generated forward declare list
9// clang-format off
11// clang-format on
12
13namespace VanillaSystems {
14
16public:
17 // member variables
18 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
24 ActorAdapter& operator=(ActorAdapter const&);
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 1
32 virtual void dropHangingActor(::StrictEntityContext const& entity) /*override*/;
33
34 // vIndex: 0
35 virtual ~ActorAdapter() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCNAPI void $dropHangingActor(::StrictEntityContext const& entity);
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
50
51} // namespace VanillaSystems
Definition StrictEntityContext.h:8
Definition ActorAdapter.h:15
static MCAPI void ** $vftable()
MCAPI void $dropHangingActor(::StrictEntityContext const &entity)
Definition IActorAdapter.h:12
Definition Alias.h:14