LeviLamina
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CSSGameplayFlags.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace mce::framebuilder {
6
7enum class CSSGameplayFlags : int {
8 // bitfield representation
9 None = 0,
10 IsUnderwater = 1 << 0,
11 IsOnFire = 1 << 1,
12 IsFrozen = 1 << 2,
13 IsEnchantedOrCharged = 1 << 3,
14 IsPowered = 1 << 4,
15 Last = IsUnderwater | IsPowered,
16};
17
18}