LeviLamina
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ILocalServerPauseCommunication.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // virtual functions
8 // NOLINTBEGIN
9 virtual ~ILocalServerPauseCommunication() = default;
10
11 virtual bool requestInGamePause(bool) = 0;
12 // NOLINTEND
13
14public:
15 // virtual function thunks
16 // NOLINTBEGIN
17
18 // NOLINTEND
19};
Definition ILocalServerPauseCommunication.h:5