LeviLamina
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ILocalServerPauseCommunication.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
ILocalServerPauseCommunication
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 0
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virtual
bool
requestInGamePause(
bool
) = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
ILocalServerPauseCommunication
Definition
ILocalServerPauseCommunication.h:5
src
mc
common
ILocalServerPauseCommunication.h
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