LeviLamina
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PlayerLocationPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/legacy/ActorUniqueID.h"
8
10public:
11 // PlayerLocationPacketPayload inner types declare
12 // clang-format off
14 struct HiddenLocation;
15 // clang-format on
16
17 // PlayerLocationPacketPayload inner types define
18 enum class Type : int {
19 Coordinates = 0,
20 Hide = 1,
21 };
22
24 public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<4, 4, ::PlayerLocationPacketPayload::Type> mType;
28 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
29 // NOLINTEND
30 };
31
33 public:
34 // member variables
35 // NOLINTBEGIN
36 ::ll::TypedStorage<4, 4, ::PlayerLocationPacketPayload::Type> mType;
37 // NOLINTEND
38 };
39
40public:
41 // member variables
42 // NOLINTBEGIN
43 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mId;
44 ::ll::TypedStorage<
45 4,
46 20,
47 ::std::
48 variant<::PlayerLocationPacketPayload::CoordinatesLocation, ::PlayerLocationPacketPayload::HiddenLocation>>
49 mLocation;
50 // NOLINTEND
51};
Definition PlayerLocationPacketPayload.h:23
Definition PlayerLocationPacketPayload.h:32
Definition PlayerLocationPacketPayload.h:9