LeviLamina
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SetActorMotionPacketPayload.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/legacy/ActorRuntimeID.h"
8#include "mc/network/packet/PlayerInputTick.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
15struct SetActorMotionPacketPayload {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
20 ::ll::TypedStorage<4, 12, ::Vec3> mMotion;
21 ::ll::TypedStorage<8, 8, ::PlayerInputTick> mTick;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 SetActorMotionPacketPayload();
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI explicit SetActorMotionPacketPayload(::Actor const& entity);
32 // NOLINTEND
33
34public:
35 // constructor thunks
36 // NOLINTBEGIN
37 MCAPI void* $ctor(::Actor const& entity);
38 // NOLINTEND
39};
Definition Actor.h:125