LeviLamina
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FreezingSystemInternal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9class EntityContext;
11// clang-format on
12
13namespace FreezingSystemInternal {
14// functions
15// NOLINTBEGIN
16MCAPI bool isAffectedByFreezeEffect(::Actor const& actor);
17
18MCAPI void processFreezeEffect(::Actor& actor, ::FreezingComponent const& freezeComp);
19
20MCAPI void tickFreezeComponent(
21 ::EntityContext& entity,
22 ::ActorOwnerComponent& actorOwnerComponent,
23 ::FreezingComponent& freezingComponent
24);
25// NOLINTEND
26
27} // namespace FreezingSystemInternal
Definition ActorOwnerComponent.h:10
Definition Actor.h:104
Definition EntityContext.h:16
Definition FreezingComponent.h:5