LeviLamina
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ScriptPlayerEmoteAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Player;
8namespace Scripting { class WeakLifetimeScope; }
9namespace Scripting { struct ClassBinding; }
10// clang-format on
11
12namespace ScriptModuleMinecraft {
13
15public:
16 // member variables
17 // NOLINTBEGIN
20 // NOLINTEND
21
22public:
23 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
32 ::Player const& player,
33 ::std::string emotePieceId,
35 );
36
37 MCNAPI ::ScriptModuleMinecraft::ScriptPlayerEmoteAfterEvent&
39
41 // NOLINTEND
42
43public:
44 // static functions
45 // NOLINTBEGIN
46 MCNAPI static ::Scripting::ClassBinding bind();
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
52 MCNAPI void* $ctor(::Player const& player, ::std::string emotePieceId, ::Scripting::WeakLifetimeScope const& scope);
53 // NOLINTEND
54
55public:
56 // destructor thunk
57 // NOLINTBEGIN
58 MCNAPI void $dtor();
59 // NOLINTEND
60};
61
62} // namespace ScriptModuleMinecraft
Definition Player.h:119
Definition WeakLifetimeScope.h:12
Definition ScriptPlayerEmoteAfterEvent.h:14
static MCAPI ::Scripting::ClassBinding bind()
MCAPI::ScriptModuleMinecraft::ScriptPlayerEmoteAfterEvent & operator=(::ScriptModuleMinecraft::ScriptPlayerEmoteAfterEvent &&)
MCAPI ScriptPlayerEmoteAfterEvent(::Player const &player, ::std::string emotePieceId, ::Scripting::WeakLifetimeScope const &scope)
MCAPI void * $ctor(::Player const &player, ::std::string emotePieceId, ::Scripting::WeakLifetimeScope const &scope)
Definition Alias.h:14