LeviLamina
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ScriptPlayerEmoteAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7
8// auto generated forward declare list
9// clang-format off
10class Player;
11namespace ScriptModuleMinecraft { class ScriptPlayer; }
12namespace Scripting { class WeakLifetimeScope; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
23 mPlayerHandle;
24 ::ll::TypedStorage<8, 32, ::std::string> mEmotePieceId;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
32
33public:
34 // member functions
35 // NOLINTBEGIN
37 ::Player const& player,
38 ::std::string emotePieceId,
40 );
41
42 MCAPI ::ScriptModuleMinecraft::ScriptPlayerEmoteAfterEvent&
44
46 // NOLINTEND
47
48public:
49 // static functions
50 // NOLINTBEGIN
51 MCAPI static ::Scripting::ClassBinding bind();
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
57 MCAPI void* $ctor(::Player const& player, ::std::string emotePieceId, ::Scripting::WeakLifetimeScope const& scope);
58 // NOLINTEND
59
60public:
61 // destructor thunk
62 // NOLINTBEGIN
63 MCFOLD void $dtor();
64 // NOLINTEND
65};
66
67} // namespace ScriptModuleMinecraft
Definition Player.h:123
Definition WeakLifetimeScope.h:7
Definition ScriptPlayerEmoteAfterEvent.h:18