LeviLamina
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SynchedActorDataAccess.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorFlags.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
13namespace SynchedActorDataAccess {
14
15LLAPI bool getActorFlag(::EntityContext const& entity, ::ActorFlags flag);
16// functions
17// NOLINTBEGIN
18MCAPI int getControllingSeatIndex(::EntityContext const& entity);
19
20MCAPI int getJumpDuration(::EntityContext const& entity);
21
22MCAPI void initializeActor(::EntityContext& entityContext);
23
24MCAPI void initializeHorse(::EntityContext& entityContext);
25
26MCAPI void initializeMob(::EntityContext& entityContext);
27
28MCAPI void setActorFlag(::EntityContext& entity, ::ActorFlags flag, bool value);
29
30MCAPI void setBoundingBoxScale(::EntityContext& entity, float scale);
31
32MCAPI void setHorseType(::EntityContext& entity, int type);
33// NOLINTEND
34
35} // namespace SynchedActorDataAccess
Definition EntityContext.h:16