LeviLamina
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SynchedActorDataAccess.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorFlags.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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namespace
SynchedActorDataAccess {
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LLAPI
bool
getActorFlag(
::EntityContext
const
& entity, ::ActorFlags flag);
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// functions
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// NOLINTBEGIN
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MCAPI
int
getControllingSeatIndex(
::EntityContext
const
& entity);
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MCAPI
int
getJumpDuration(
::EntityContext
const
& entity);
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MCAPI
void
initializeActor(
::EntityContext
& entityContext);
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MCAPI
void
initializeHorse(
::EntityContext
& entityContext);
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MCAPI
void
initializeMob(
::EntityContext
& entityContext);
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MCAPI
void
setActorFlag(
::EntityContext
& entity, ::ActorFlags flag,
bool
value);
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MCAPI
void
setBoundingBoxScale(
::EntityContext
& entity,
float
scale);
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MCAPI
void
setHorseType(
::EntityContext
& entity,
int
type);
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// NOLINTEND
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}
// namespace SynchedActorDataAccess
EntityContext
Definition
EntityContext.h:16
src-server
mc
world
actor
provider
SynchedActorDataAccess.h
Generated on Sun Oct 12 2025 06:32:19 for LeviLamina by
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