LeviLamina
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SynchedActorDataAccess.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/world/actor/ActorFlags.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
Vec3
;
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// clang-format on
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namespace
SynchedActorDataAccess {
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LLAPI
bool
getActorFlag(::EntityContext
const
& entity, ::ActorFlags flag);
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// functions
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// NOLINTBEGIN
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#ifdef LL_PLAT_C
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MCAPI
float
getBoundingBoxScale(::EntityContext
const
& entity);
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#endif
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MCAPI
int
getControllingSeatIndex(::EntityContext
const
& entity);
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MCAPI
int
getJumpDuration(::EntityContext
const
& entity);
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#ifdef LL_PLAT_C
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MCAPI ::Vec3 getSeatOffset(::EntityContext
const
& entity);
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#endif
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MCAPI
void
initializeActor(::EntityContext& entityContext);
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MCAPI
void
initializeHorse(::EntityContext& entityContext);
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MCAPI
void
setBoundingBoxScale(::EntityContext& entity,
float
scale);
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MCAPI
void
setHorseType(::EntityContext& entity,
int
type);
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// NOLINTEND
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}
// namespace SynchedActorDataAccess
EntityContext
Definition
EntityContext.h:16
Vec3
Definition
Vec3.h:10
src
mc
world
actor
provider
SynchedActorDataAccess.h
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