LeviLamina
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ScriptWeatherChangedBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/scripting/modules/minecraft/ScriptWeatherType.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Scripting { struct ClassBinding; }
11// clang-format on
12
13namespace ScriptModuleMinecraft {
14
16public:
17 // ScriptWeatherChangedBeforeEvent inner types define
18 using WeatherType = ::ScriptModuleMinecraft::ScriptWeatherType;
19
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<4, 4, ::ScriptModuleMinecraft::ScriptWeatherType const> mPreviousWeatherType;
24 ::ll::TypedStorage<4, 4, ::ScriptModuleMinecraft::ScriptWeatherType> mNewWeatherType;
25 ::ll::TypedStorage<4, 4, int> mDuration;
26 ::ll::TypedStorage<1, 1, bool> mCancel;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static ::Scripting::ClassBinding bind();
33 // NOLINTEND
34};
35
36} // namespace ScriptModuleMinecraft
Definition ScriptWeatherChangedBeforeEvent.h:15