LeviLamina
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AquiferNoises.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/random/XoroshiroPositionalRandomFactory.h"
7#include "mc/world/level/levelgen/synth/MultiOctaveNoiseImpl.h"
8#include "mc/world/level/levelgen/synth/NormalNoiseImpl.h"
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>> const>
15 mBarrierNoise;
16 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>> const>
17 mFluidLevelFloodednessNoise;
18 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>> const>
19 mLavaNoise;
20 ::ll::TypedStorage<8, 56, ::NormalNoiseImpl<0, ::MultiOctaveNoiseImpl<0, ::ParityImprovedNoiseImpl<0>>> const>
21 mFluidLevelSpreadNoise;
22 ::ll::TypedStorage<8, 24, ::XoroshiroPositionalRandomFactory const> mPositionalRandomFactory;
23 // NOLINTEND
24};
Definition AquiferNoises.h:10