LeviLamina
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DamageNearbyMobsComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/entity/components/IntComponent.h"
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struct
DamageNearbyMobsComponent
:
public
::IntComponent
{};
DamageNearbyMobsComponent
Definition
DamageNearbyMobsComponent.h:8
IntComponent
Definition
IntComponent.h:5
src
mc
entity
components
DamageNearbyMobsComponent.h
Generated on Sat Apr 26 2025 05:55:34 for LeviLamina by
1.12.0